Projects
Interactive experiences that blend technology, creativity, and storytelling
Veilbound
A Dark Fantasy Action-Adventure RPG
Veilbound is my flagship project, a cinematic 3D RPG that pushes the boundaries of interactive storytelling through adaptive AI and emotionally responsive gameplay. Set in a cursed kingdom plagued by supernatural forces, players embody Inara, a female exorcist navigating a world where every decision shapes not just the story, but how the world itself responds to your presence.
Genre
Fantasy-Horror Action-Adventure RPG
Platform
PC (Unreal Engine 5)
Development
Solo Developer + Research Team
Timeline
2024 - 2027 (Thesis Project)
Key Innovations: Veilbound features emotionally reactive AI that adapts to player behavior, creating unique narrative branches and character interactions. The game combines traditional RPG mechanics with cutting-edge machine learning to deliver a truly personalized horror-fantasy experience.

Inara, the exorcist protagonist of Veilbound concept art
Project Documentation
Academic & Research Projects
Immersive Interactive Experiences
Real-time immersive experiences combining cinematic storytelling with interactive systems. These projects explore the intersection of technical implementation and creative design in game engines.
Week 1 - Expressive Environments
For this assignment, I created an ambient first-person experience centered around exploration and atmosphere rather than objectives. The player awakens within one of Inara's visions, a surreal, dreamlike forest at sunset, where crimson trees, drifting fog, and fractured ruins create a haunting yet enchanted mood. I designed the environment to guide the player organically toward a foggy clearing where ancient pillars stand as remnants of forgotten times.
This project connects to my overarching story, Veilbound, where Inara drifts between dreams and reality. The environment represents the first glimpse into her visions, spaces that are both beautiful and unsettling, memories of a world long gone that she alone can witness.




Week 2 - Cinematic Sequences & Player Control
Building on the atmospheric foundation from Week 1, this assignment focused on integrating cinematic storytelling with interactive gameplay. I created a seamless transition from a scripted camera sequence that establishes the environment's mood and narrative context, then hands control to the player for free exploration. The opening cinematic uses carefully choreographed camera movements to guide the viewer's attention and establish the mysterious atmosphere before allowing them to discover the space at their own pace.
This approach demonstrates the balance between authored narrative moments and player agency, essential elements in modern interactive design. The cinematic sequence establishes emotional investment and spatial understanding, while the transition to player control maintains immersion and allows for personal discovery within the carefully crafted environment.
Game AI Affordances Research
Ongoing research at NYU investigating adaptive AI systems and player affordances to enhance gameplay immersion. Exploring how AI can create more meaningful player-world interactions.
AssessAI
Developed during a 4.5-week intensive sprint at Colorado College, AssessAI demonstrates rapid prototyping and agile development practices in machine learning applications. Built with a team using version control and testing methodologies.
MuseumEyes Prototype
An innovative tablet application and device system designed to guide blind and low-vision (BLV) users to museum exhibits. Features AI-powered image processing for automatic alt-text generation, voice commands, and tactile navigation aids to create inclusive museum experiences.
Key Features
• Textured floor mats for tactile exhibit location
• Automated photo capture and AI description generation
• Voice-controlled navigation and interaction
• Fully accessible web interface





D1-D3 Athletic Graphics
Professional graphic design work for collegiate athletics programs, delivering high-quality visual content under tight deadlines. Demonstrates skills in Adobe Creative Suite and visual communication.
Featured Work
• Championship event graphics and promotional materials
• Game day social media content with tight turnaround times
• Brand-consistent designs across multiple athletic programs
• Typography and layout design for high-impact visual communication
More Projects Coming Soon
I'm constantly working on new interactive experiences and pushing the boundaries of what's possible in game design. Stay tuned for exciting developments in AI-driven storytelling, immersive world-building, and innovative gameplay mechanics that challenge traditional gaming conventions.